MILESTONE 01 (Bray Hill)---REFUELLING STOP (NOTE:APPLIES TO ONLY LAPS OTHER THAN FIRST)
Player must refuel once during race and this
ADDS TWO THROWS to that lap.
(COMPULSORY- Player MUST choose a lap when he needs to refuel, irrespective of picking up a factor, and add two throws to that lap total)
MILESTONE 02 (Braddan Bridge)---Superb Line--
SUBTRACT TWO THROWS
MILESTONE 03 (Union Mills)---Noticable Misfire--
ADD TWO THROWS
MILESTONE 06 (Greeba)---Full Speed--
SUBTRACT TWO
MILESTONE 08 (Ballig)---Wet Road Under the Trees--
ADD ONE
MILESTONE 10 (Sarahs)---Adverse Camber--
ADD THREE
MILESTONE 11 Cronk-y-Voddee)---Absolutely Flat Out--
SUBTRACT TWO
MILESTONE 15 (Rhencullen)--- Plug Cap Loose--
ADD FIVEMILESTONE 17 (Ballaugh)---Dreadful Landing--
ADD TWO
MILESTONE 19 (Sulby)---Slipstreaming Faster Rider--
SUBTRACT TWO
MILESTONE 21 (Glen Duff)-- -Melting Tar
-- ADD TWO
MILESTONE 24 (Ramsey)---SEE 'RAMSEY CHOICE'--
PICK A CARD FROM PILE TO SEE HIDDEN RANDOM FACTOR
MILESTONE 25 (Gooseneck)---Baulked by slower rider
--ADD ONE
MILESTONE 27 (Mountain Mile)---Gearing unsuitable
--ADD ONE
MILESTONE 30 (Verandah)---Patchy Mist
--ADD THREE MILESTONE 33 (Thirty Third)---Cross Winds
--ADD TWO MILESTONE 35 (Brandish)--- Clear Road to end of lap
--SUBTRACT TWO MILESTONE 37 (Governors)--- Clutch Slipping
--ADD ONE
When you have completed one lap the number of throws needed to complete that lap EXACTLY is noted and the factors as related above recorded.
Then this Total is added to the PLUS factors and the minus factors are subtracted to get a FINAL TOTAL
Say it took TEN throws to complete ONE LAP EXACTLY--
However during the lap you picked up two plus factors totalling FOUR---This would make the total FOURTEEN _
Then you picked up two minus factors totalling FIVE---
THIS MAKES THE FINAL TOTAL NINE----
You would then look up this total on the scale and see that
NINE THROWS EQUALS 129 MILES PER HOUR !!!
Another five laps are raced and the individual lap speeds noted
The TOTAL of SIX laps is added up and divided by SIX
and a final average speed found
(e.g. 129+121+124+120+125+120 =739)
739 divided by 6 = 123.166 mph
This could be your own race average which you now try to break,
or you can challenge your friends to "race" six laps and then the player
with the highest average speed is the winner of the race---
Not until the last player has completed HIS final lap
do we know who has won !!!
JUST LIKE THE REAL THING !!!!
NOW HERE IS THE CONVERSION OF
THROWS TO MILES PER HOUR
THIS SCALE IS FOR PRODUCTION, SUPERBIKE AND SENIOR
THROWS...MPH
3............131
4............130
5............129
6............128
7............127
8............126
9............125
10...........124
11...........123
12...........122
13...........121
14...........120
15...........119
16...........118
17...........117
18...........116
TAKE 5mph OFF FOR SIDECARS
MAKE YOUR OWN SPEED TABLE
CONTINUE ONWARDS AS ABOVE
The scale above is a sliding one
RAMSEY CHOICE CARDS
This is a pile of cards which rest, face down, on the
" RAMSEY CHOICE "
area, marked out on the board.
Each card has further factors which can better or worsen your progress on the lap.
For instance- you might pick up a card saying you are running out of fuel-(ADD TWO)-Or you could be lucky to pick up one card giving you an unobstructed run up the Mountain- which could reduce your total by three.
However you could have a bad day when you get a puncture
or run into swarms of flies or flocks of seagulls !
(you can make your own pile or contact me for suggestions)
ALL POSSIBLE IN THIS UNIQUE RACE OF COURSE
THE TT GAME CLUB
Record your laps and let us know your results
IT IS POSSIBLE TO BREAK THE PRESENT LAP RECORD
IF YOU LAND ON MILESTONES IN A SPECIAL SEQUENCE
e-mail your exact lap figures
and we will acknowledge your success
(e-mails to TTCLUBGAMELAP@ttfan.co.uk)
The Ramsey Choice Cards
THESE ARE MY CARDS-You can reproduce them if you wish
01-Signaller shows "GO"--SUBTRACT TWO from lap total
02-Beware of Seagulls----ADD TWO to lap total
03-Clear Run up the Mountain-SUBTRACT THREE from lap total
04-Bike going well--SUBTRACT TWO from every subsequent lap
05-Swarms of flies cover your visor-ADD TWO to lap total
06-Notice you are low on fuel-Call into pits to refuel-- ADD TWO to this lap
07-Detect a minor missfire-ADD FOUR to total when you complete this lap
08-Leader has retired-SUBTRACT TWO from lap total
09-YOU CAN DISREGARD ALL PLUS FACTORS FROM NOW UNTIL END OF RACE
10-Tyres are now at their best--SUBTRACT THREE from lap total
11-YOU HAVE GONE UP A SLIP ROAD--ADD THREE to lap total
13-MAJOR OIL LEAK-Black Flagged-RETIRE
14-Minor Oil Leak-Call into pits- ADD TWO to lap total
15-FOLLOW ONE OF THE TOP MEN-SUBTRACT THREE from lap total
16-Slower riders get in your way-ADD TWO to lap total
17-Loose Fairing-call into pits-ADD THREE to lap total
18-Good pitstop-SUBTRACT TWO from lap total
YOU CAN ADD MORE CARDS IF YOU WISH BUT DO BALANCE OUT THE PLUSSES AND THE MINUSSES TO GIVE THE PLAYING RACERS EQUAL CHANCES
developed by bbhmg of reading from the original 1978 concept.
First run of games produced by GOOD GAMES of Reading
(which became part of bbhmg)
in 1979
PRE-PRINTED GAMES SHEETS IN FULL COLOUR
PLUS RAMSEY CHOICE CARDS
CAN BE OBTAINED FROM
GAMES@ttfan.co.uk
ONLY £4.95 each
(plus P & P)
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